Space Engineers - Limited Edition
ABOUT THE GAME
Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.
Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.
Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.
Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn’t use technologies that wouldn’t be feasible in the near future.
Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build.
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn’t actually working:http://www.SpaceEngineersGame.com/features.html
On top of that, another brand-new block makes its debut in Space Engineers; the re-loadable parachute block for both small and large grid!
You can find all details and videos at Marek Rosa's blog post: http://blog.marekrosa.org/2017
With today’s major update we are releasing a large overhaul to the physics in Space Engineers. The update is primarily focusing on pistons, rotors, landing gears, and grid deformations.
These mechanics have been a top priority for the SE team during the last year - to have these things be as robust, stable, and intuitive as possible.
The game’s physics are now more stable and creations shouldn't break, explode or do uncontrollable things under normal conditions with default settings.
You can read about the changes to physics in great technical detail on Marek Rosa’s blog:
Full list of bugfixes and improvements: https://forum.keenswh.com/threads/7398269
Additionally, the Mod API and Programmable Block API has received some massive updates in this release so be sure to check it out if you are a modder or a scripter!
HOW TO PLAY
Start by watching this video tutorial: http://www.SpaceEngineersGame.com/how-to-play.html
Space Engineers is in development and undergoing frequent optimizations. The performance will get better.
The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.
Please read our performance advices: http://www.SpaceEngineersGame.com/performance-advices.html
Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.